贪食蛇计算机二级考试

文章作者 100test 发表时间 2011:02:28 22:55:06
来源 100Test.Com百考试题网


  
   Q B a s i c N i b b l e s
  
   Copyright (C) Microsoft Corporation 1990
  
   Nibbles is a game for one or two players. Navigate your snakes
   around the game board trying to eat up numbers while avoiding
   running into walls or other snakes. The more numbers you eat up,
   the more points you gain and the longer your snake becomes.
  
   To run this game, press Shift F5.
  
   To exit QBasic, press Alt, F, X.
  
   To get help on a BASIC keyword, move the cursor to the keyword and press
   F1 or click the right mouse button.
  
  Set default data type to integer for faster game play
  DEFINT A-Z
  User-defined TYPEs
  TYPE snakeBody
  row AS INTEGER
  col AS INTEGER
  END TYPE
  This type defines the players snake
  TYPE snaketype
  head AS INTEGER
  length AS INTEGER
  row AS INTEGER
  col AS INTEGER
  direction AS INTEGER
  lives AS INTEGER
  score AS INTEGER
  scolor AS INTEGER
  alive AS INTEGER
  END TYPE
  This type is used to represent the playing screen in memory
  It is used to simulate graphics in text mode, and has some interesting,
  and slightly advanced methods to increasing the speed of operation.
  Instead of the normal 80x25 text graphics using chr$(219) "?, we will be
  using chr$(220)"? and chr$(223) "? and chr$(219) "? to mimic an 80x50
  pixel screen.
  Check out sub-programs SET and POINTISTHERE to see how this is implemented
  feel free to copy these (as well as arenaType and the DIM ARENA stmt and the
  initialization code in the DrawScreen subprogram) and use them in your own
  programs
  TYPE arenaType
  realRow AS INTEGER Maps the 80x50 point into the real 80x25
  acolor AS INTEGER Stores the current color of the point
  sister AS INTEGER Each char has 2 points in it. .SISTER is
  END TYPE -1 if sister point is above, 1 if below
  Sub Declarations
  DECLARE SUB SpacePause (text$)
  DECLARE SUB PrintScore (NumPlayers%, score1%, score2%, lives1%, lives2%)
  DECLARE SUB Intro ()
  DECLARE SUB GetInputs (NumPlayers, speed, diff$, monitor$)
  DECLARE SUB DrawScreen ()
  DECLARE SUB PlayNibbles (NumPlayers, speed, diff$)
  DECLARE SUB Set (row, col, acolor)
  DECLARE SUB Center (row, text$)
  DECLARE SUB DoIntro ()
  DECLARE SUB Initialize ()
  DECLARE SUB SparklePause ()
  DECLARE SUB Level (WhatToDO, sammy() AS snaketype)
  DECLARE SUB InitColors ()
  DECLARE SUB EraseSnake (snake() AS ANY, snakeBod() AS ANY, snakeNum%)
  DECLARE FUNCTION StillWantsToPlay ()
  DECLARE FUNCTION PointIsThere (row, col, backColor)
  Constants
  CONST TRUE = -1
  CONST FALSE = NOT TRUE
  CONST MAXSNAKELENGTH = 1000
  CONST STARTOVER = 1 Parameters to Level SUB
  CONST SAMELEVEL = 2
  CONST NEXTLEVEL = 3
  Global Variables
  DIM SHARED arena(1 TO 50, 1 TO 80) AS arenaType
  DIM SHARED curLevel, colorTable(10)
  RANDOMIZE TIMER
  GOSUB ClearKeyLocks
  Intro
  GetInputs NumPlayers, speed, diff$, monitor$
  GOSUB SetColors
  DrawScreen
  DO
  PlayNibbles NumPlayers, speed, diff$
  LOOP WHILE StillWantsToPlay
  GOSUB RestoreKeyLocks
  COLOR 15, 0
  CLS
  END
  ClearKeyLocks:
  DEF SEG = 0 Turn off CapLock, NumLock and ScrollLock
  KeyFlags = PEEK(1047)
  POKE 1047,

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